// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_COMMANDBUFFER_H_ #define DAWNNATIVE_COMMANDBUFFER_H_ #include "dawn_native/dawn_platform.h" #include "dawn_native/Forward.h" #include "dawn_native/ObjectBase.h" #include "dawn_native/PassResourceUsage.h" namespace dawn_native { class CommandBufferBase : public ObjectBase { public: CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); static CommandBufferBase* MakeError(DeviceBase* device); const CommandBufferResourceUsage& GetResourceUsages() const; private: CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag); CommandBufferResourceUsage mResourceUsages; }; bool IsCompleteSubresourceCopiedTo(const TextureBase* texture, const Extent3D copySize, const uint32_t mipLevel); } // namespace dawn_native #endif // DAWNNATIVE_COMMANDBUFFER_H_