fn length_afde8b() { var res : f32 = length(vec2<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { length_afde8b(); return vec4<f32>(); } @fragment fn fragment_main() { length_afde8b(); } @compute @workgroup_size(1) fn compute_main() { length_afde8b(); }