enable f16; fn normalize_b8cb8d() { var res : vec4<f16> = normalize(vec4<f16>(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { normalize_b8cb8d(); return vec4<f32>(); } @fragment fn fragment_main() { normalize_b8cb8d(); } @compute @workgroup_size(1) fn compute_main() { normalize_b8cb8d(); }