fn pack4x8unorm_95c456() { var res : u32 = pack4x8unorm(vec4<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { pack4x8unorm_95c456(); return vec4<f32>(); } @fragment fn fragment_main() { pack4x8unorm_95c456(); } @compute @workgroup_size(1) fn compute_main() { pack4x8unorm_95c456(); }