#include <metal_stdlib>

using namespace metal;
void foo() {
  thread int tint_symbol = 0;
  thread float4 tint_symbol_1 = 0.0f;
  thread float2x2 tint_symbol_2 = float2x2(0.0f);
  tint_symbol = (tint_symbol / 2);
  tint_symbol_1 = (tint_symbol_1 * float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f)));
  tint_symbol_2 = (tint_symbol_2 * 2.0f);
}