#version 310 es precision mediump float; layout (binding = 0) uniform UBO_1 { int dynamic_idx; } ubo; layout (binding = 2) buffer Result_1 { int tint_symbol; } result; layout (binding = 1) buffer SSBO_1 { int data[4]; } ssbo; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void f() { result.tint_symbol = ssbo.data[ubo.dynamic_idx]; return; } void main() { f(); }