[[block]] struct buf0 { one : i32; }; [[group(0), binding(0)]] var<uniform> x_7 : buf0; var<private> x_GLF_color : vec4<f32>; fn func_i1_(x : ptr<function, i32>) -> i32 { let x_35 : i32 = x_7.one; if ((x_35 == 1)) { let x_39 : i32 = *(x); return x_39; } let x_41 : i32 = x_7.one; return x_41; } fn main_1() { var param : i32; param = -1; let x_28 : i32 = func_i1_(&(param)); if ((x_28 <= 0)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }