#include using namespace metal; struct frexp_result_vec4 { float4 sig; int4 exp; }; frexp_result_vec4 tint_frexp(float4 param_0) { int4 exp; float4 sig = frexp(param_0, exp); return {sig, exp}; } void frexp_3c4f48() { frexp_result_vec4 res = tint_frexp(float4(1.0f)); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_3c4f48(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_3c4f48(); return; } kernel void compute_main() { frexp_3c4f48(); return; }