#include using namespace metal; struct modf_result { float fract; float whole; }; modf_result tint_modf(float param_0) { float whole; float fract = modf(param_0, whole); return {fract, whole}; } void modf_180fed() { float arg_0 = 1.0f; modf_result res = tint_modf(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_180fed(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_180fed(); return; } kernel void compute_main() { modf_180fed(); return; }