#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct tint_symbol { float4 value [[position]]; }; float4 vtx_main_inner(uint VertexIndex) { tint_array const tint_symbol_2 = tint_array{float2(0.0f, 0.5f), float2(-0.5f), float2(0.5f, -0.5f)}; return float4(tint_symbol_2[VertexIndex], 0.0f, 1.0f); } vertex tint_symbol vtx_main(uint VertexIndex [[vertex_id]]) { float4 const inner_result = vtx_main_inner(VertexIndex); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } struct tint_symbol_1 { float4 value [[color(0)]]; }; float4 frag_main_inner() { return float4(1.0f, 0.0f, 0.0f, 1.0f); } fragment tint_symbol_1 frag_main() { float4 const inner_result_1 = frag_main_inner(); tint_symbol_1 wrapper_result_1 = {}; wrapper_result_1.value = inner_result_1; return wrapper_result_1; }