struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var arr : array; var index : i32; var x_76 : bool; var x_86 : bool; var x_77_phi : bool; var x_87_phi : bool; let x_33 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_35 : i32 = x_6.x_GLF_uniform_int_values[5].el; let x_37 : i32 = x_6.x_GLF_uniform_int_values[2].el; arr = array(x_33, x_35, x_37); index = 1; loop { var x_51 : bool; var x_52_phi : bool; x_52_phi = true; if (true) { let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_48 : i32 = index; x_51 = !(((x_46 == 1) & (x_48 <= 1))); x_52_phi = x_51; } let x_52 : bool = x_52_phi; if (!(x_52)) { } else { break; } let x_55 : i32 = index; let x_56_save = x_55; let x_57 : i32 = arr[x_56_save]; arr[x_56_save] = (x_57 + 1); let x_59 : i32 = index; index = (x_59 + 1); } let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_64 : i32 = arr[x_62]; let x_66 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_67 : bool = (x_64 == x_66); x_77_phi = x_67; if (x_67) { let x_71 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_73 : i32 = arr[x_71]; let x_75 : i32 = x_6.x_GLF_uniform_int_values[4].el; x_76 = (x_73 == x_75); x_77_phi = x_76; } let x_77 : bool = x_77_phi; x_87_phi = x_77; if (x_77) { let x_81 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_83 : i32 = arr[x_81]; let x_85 : i32 = x_6.x_GLF_uniform_int_values[2].el; x_86 = (x_83 == x_85); x_87_phi = x_86; } let x_87 : bool = x_87_phi; if (x_87) { let x_92 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_95 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_98 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_101 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_92), f32(x_95), f32(x_98), f32(x_101)); } else { let x_105 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_106 : f32 = f32(x_105); x_GLF_color = vec4(x_106, x_106, x_106, x_106); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }