struct buf0 { quarter : f32, } @group(0) @binding(0) var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var N : vec4; var I : vec4; var Nref : vec4; var v : vec4; N = vec4(1.0, 2.0, 3.0, 4.0); let x_44 : f32 = x_7.quarter; I = vec4(4.0, 87.589996338, x_44, 92.510002136); Nref = vec4(17.049999237, -6.099999905, 4329.370605469, 2.700000048); let x_46 : vec4 = N; let x_47 : vec4 = I; let x_48 : vec4 = Nref; v = faceForward(x_46, x_47, x_48); let x_50 : vec4 = v; if (all((x_50 == vec4(-1.0, -2.0, -3.0, -4.0)))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }