struct strided_arr { @size(16) el : f32, } alias Arr = array<strided_arr, 2u>; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array<strided_arr_1, 2u>; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var<uniform> x_7 : buf0; @group(0) @binding(1) var<uniform> x_9 : buf1; var<private> x_GLF_color : vec4<f32>; fn f1_vf2_(v1 : ptr<function, vec2<f32>>) -> i32 { var x_99 : bool; var x_100_phi : bool; let x_89 : f32 = (*(v1)).x; let x_91 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_92 : bool = (x_89 == x_91); x_100_phi = x_92; if (x_92) { let x_96 : f32 = (*(v1)).y; let x_98 : f32 = x_7.x_GLF_uniform_float_values[1].el; x_99 = (x_96 == x_98); x_100_phi = x_99; } let x_100 : bool = x_100_phi; if (x_100) { let x_104 : i32 = x_9.x_GLF_uniform_int_values[1].el; return x_104; } let x_106 : i32 = x_9.x_GLF_uniform_int_values[0].el; return x_106; } fn main_1() { var m1 : mat2x2<f32>; var m2 : mat2x2<f32>; var v1_1 : vec2<f32>; var a : i32; var param : vec2<f32>; let x_45 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_47 : f32 = x_7.x_GLF_uniform_float_values[1].el; let x_50 : f32 = x_7.x_GLF_uniform_float_values[1].el; let x_52 : f32 = x_7.x_GLF_uniform_float_values[1].el; m1 = mat2x2<f32>(vec2<f32>(x_45, -(x_47)), vec2<f32>(x_50, sin(x_52))); let x_57 : mat2x2<f32> = m1; let x_58 : mat2x2<f32> = m1; m2 = (x_57 * x_58); let x_61 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_63 : mat2x2<f32> = m2; v1_1 = (vec2<f32>(x_61, x_61) * x_63); let x_65 : vec2<f32> = v1_1; param = x_65; let x_66 : i32 = f1_vf2_(&(param)); a = x_66; let x_67 : i32 = a; let x_69 : i32 = x_9.x_GLF_uniform_int_values[1].el; if ((x_67 == x_69)) { let x_75 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_77 : f32 = x_7.x_GLF_uniform_float_values[1].el; let x_79 : f32 = x_7.x_GLF_uniform_float_values[1].el; let x_81 : f32 = x_7.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4<f32>(x_75, x_77, x_79, x_81); } else { let x_84 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_85 : f32 = f32(x_84); x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }