/* OpenGL loader generated by glad 0.1.26 on Wed Aug 1 16:13:04 2018. Language/Generator: C/C++ Specification: gl APIs: gl=4.5 Profile: core Extensions: Loader: True Local files: False Omit khrplatform: False Commandline: --profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions="" Online: http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5 */ #include #include #include #include static void* get_proc(const char *namez); #if defined(_WIN32) || defined(__CYGWIN__) #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #ifdef _MSC_VER #ifdef __has_include #if __has_include() #define HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define HAVE_WINAPIFAMILY 1 #endif #endif #ifdef HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define IS_UWP 1 #endif #endif static int open_gl(void) { #ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { void (* tmp)(void); tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; return gladGetProcAddressPtr != NULL; } #endif return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include static void* libGL; #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #ifdef __APPLE__ return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #ifndef __APPLE__ if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #if defined(_WIN32) || defined(__CYGWIN__) result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion = { 0, 0 }; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_VERSION_4_0 = 0; int GLAD_GL_VERSION_4_1 = 0; int GLAD_GL_VERSION_4_2 = 0; int GLAD_GL_VERSION_4_3 = 0; int GLAD_GL_VERSION_4_4 = 0; int GLAD_GL_VERSION_4_5 = 0; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); } static void load_GL_VERSION_2_1(GLADloadproc load) { if(!GLAD_GL_VERSION_2_1) return; glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); } static void load_GL_VERSION_3_0(GLADloadproc load) { if(!GLAD_GL_VERSION_3_0) return; glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void load_GL_VERSION_3_3(GLADloadproc load) { if(!GLAD_GL_VERSION_3_3) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } static void load_GL_VERSION_4_0(GLADloadproc load) { if(!GLAD_GL_VERSION_4_0) return; glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); 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glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); } static void load_GL_VERSION_4_1(GLADloadproc load) { if(!GLAD_GL_VERSION_4_1) return; glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); 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glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); } static void load_GL_VERSION_4_4(GLADloadproc load) { if(!GLAD_GL_VERSION_4_4) return; glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); 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glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); 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glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); } static int find_extensionsGL(void) { if (!get_exts()) return 0; (void)&has_ext; free_exts(); return 1; } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) { max_loaded_major = 4; max_loaded_minor = 5; } } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); load_GL_VERSION_4_0(load); load_GL_VERSION_4_1(load); load_GL_VERSION_4_2(load); load_GL_VERSION_4_3(load); load_GL_VERSION_4_4(load); load_GL_VERSION_4_5(load); if (!find_extensionsGL()) return 0; return GLVersion.major != 0 || GLVersion.minor != 0; }