#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct strided_arr { /* 0x0000 */ float el; /* 0x0004 */ tint_array tint_pad; }; struct strided_arr_1 { /* 0x0000 */ tint_array, 3> el; /* 0x0030 */ tint_array tint_pad_1; }; struct S { /* 0x0000 */ tint_array a; }; void f_1(device S* const tint_symbol_1) { tint_array const x_19 = (*(tint_symbol_1)).a; tint_array, 3> const x_24 = (*(tint_symbol_1)).a[3].el; tint_array const x_28 = (*(tint_symbol_1)).a[3].el[2]; float const x_32 = (*(tint_symbol_1)).a[3].el[2][1].el; tint_array const tint_symbol = tint_array{}; (*(tint_symbol_1)).a = tint_symbol; (*(tint_symbol_1)).a[3].el[2][1].el = 5.0f; return; } kernel void f(device S* tint_symbol_2 [[buffer(0)]]) { f_1(tint_symbol_2); return; }