enable f16; fn exp2_151a4c() { var res : vec2 = exp2(vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { exp2_151a4c(); return vec4(); } @fragment fn fragment_main() { exp2_151a4c(); } @compute @workgroup_size(1) fn compute_main() { exp2_151a4c(); }