enable f16; fn mix_c1aec6() { var res : vec3 = mix(vec3(1.0h), vec3(1.0h), 1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_c1aec6(); return vec4(); } @fragment fn fragment_main() { mix_c1aec6(); } @compute @workgroup_size(1) fn compute_main() { mix_c1aec6(); }