enable f16; fn saturate_462535() { var arg_0 = vec3(2.0h); var res : vec3 = saturate(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_462535(); return vec4(); } @fragment fn fragment_main() { saturate_462535(); } @compute @workgroup_size(1) fn compute_main() { saturate_462535(); }