#include <metal_stdlib>

using namespace metal;
struct VertexInputs {
  uint vertex_index;
  uint instance_index;
};
struct tint_symbol_4 {
  float4 value [[position]];
};

vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint tint_symbol_3 [[instance_id]]) {
  VertexInputs const inputs = {.vertex_index=tint_symbol_2, .instance_index=tint_symbol_3};
  uint const foo = (inputs.vertex_index + inputs.instance_index);
  tint_symbol_4 const tint_symbol_5 = {.value=float4()};
  return tint_symbol_5;
}