static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void func_i1_(inout int x) { int a = 0; int data[9] = (int[9])0; int temp[2] = (int[2])0; int i = 0; bool x_95 = false; bool x_96_phi = false; a = 0; data[0] = 5; while (true) { const int x_56 = a; const int x_57 = x; if ((x_56 <= x_57)) { } else { break; } if ((a <= 10)) { const int x_64 = a; const int x_69 = data[min(a, 0)]; temp[min(x_64, 1)] = x_69; a = (a + 1); } } i = 0; { for(; (i < 2); i = (i + 1)) { const int x_80 = i; const int x_82 = temp[0]; data[x_80] = (x_82 + i); } } const int x_89 = data[0]; const bool x_90 = (x_89 == 5); x_96_phi = x_90; if (x_90) { const int x_94 = data[1]; x_95 = (x_94 == 6); x_96_phi = x_95; } if (x_96_phi) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } void main_1() { int i_1 = 0; int param = 0; i_1 = 1; { for(; (i_1 < 6); i_1 = (i_1 + 1)) { param = i_1; func_i1_(param); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }