type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var undefined : f32; var x_45 : bool; var x_46_phi : bool; undefined = sinh(0x1.8p+128); let x_10 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_38 : bool = (1 == x_10); x_46_phi = x_38; if (!(x_38)) { let x_42 : f32 = undefined; let x_44 : f32 = x_8.x_GLF_uniform_float_values[0]; x_45 = (x_42 > x_44); x_46_phi = x_45; } let x_46 : bool = x_46_phi; if (x_46) { let x_12 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_13 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_14 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_15 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_12), f32(x_13), f32(x_14), f32(x_15)); } else { let x_16 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_60 : f32 = f32(x_16); x_GLF_color = vec4(x_60, x_60, x_60, x_60); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }