#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_4) { float a = 0.0f; float b = 0.0f; a = 1.0f; float const x_33 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_34 = a; b = clamp(x_33, select(0.0f, x_34, false), 1.0f); float const x_37 = b; float const x_39 = x_7.x_GLF_uniform_float_values.arr[1].el; if ((x_37 == x_39)) { float const x_44 = b; float const x_46 = x_7.x_GLF_uniform_float_values.arr[0].el; int const x_49 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_52 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_55 = x_9.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4((x_44 * x_46), float(x_49), float(x_52), float(x_55)); } else { int const x_59 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_60 = float(x_59); *(tint_symbol_4) = float4(x_60, x_60, x_60, x_60); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }