type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_7 : buf1; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_9 : buf0; fn main_1() { var a : f32; var b : f32; a = 1.0; let x_33 : f32 = x_7.x_GLF_uniform_float_values[1]; let x_34 : f32 = a; b = clamp(x_33, select(0.0, x_34, false), 1.0); let x_37 : f32 = b; let x_39 : f32 = x_7.x_GLF_uniform_float_values[1]; if ((x_37 == x_39)) { let x_44 : f32 = b; let x_46 : f32 = x_7.x_GLF_uniform_float_values[0]; let x_49 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_52 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_55 : i32 = x_9.x_GLF_uniform_int_values[1]; x_GLF_color = vec4((x_44 * x_46), f32(x_49), f32(x_52), f32(x_55)); } else { let x_59 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_60 : f32 = f32(x_59); x_GLF_color = vec4(x_60, x_60, x_60, x_60); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }