type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_9 : buf0; fn main_1() { var v0 : vec2; var v1 : vec2; let x_36 : f32 = x_6.x_GLF_uniform_float_values[1]; v0 = vec2(x_36, -580.015014648); let x_38 : vec2 = v0; let x_41 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_42 : f32 = -(x_41); v1 = clamp(ceil(x_38), vec2(x_42, x_42), vec2(100.0, 100.0)); let x_46 : f32 = v1.y; let x_48 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_46 == -(x_48))) { let x_55 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_58 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_61 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_64 : i32 = x_9.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_55), f32(x_58), f32(x_61), f32(x_64)); } else { let x_68 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_69 : f32 = f32(x_68); x_GLF_color = vec4(x_69, x_69, x_69, x_69); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }