type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_26 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_26; let x_28 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_28; loop { let x_33 : i32 = i; let x_35 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_33 < x_35)) { } else { break; } let x_38 : i32 = i; if ((~(x_38) != 0)) { let x_43 : i32 = a; a = (x_43 + 1); } continuing { let x_45 : i32 = i; i = (x_45 + 1); } } let x_47 : i32 = a; let x_49 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_47 == x_49)) { let x_55 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_61 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_64 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_55), f32(x_58), f32(x_61), f32(x_64)); } else { let x_68 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_69 : f32 = f32(x_68); x_GLF_color = vec4(x_69, x_69, x_69, x_69); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }