type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[block]] struct buf2 { injectionSwitch : vec2; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(2)]] var x_9 : buf2; [[group(0), binding(1)]] var x_11 : buf1; fn main_1() { var a : i32; var i : i32; a = 1; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_41 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_44 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_47 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_38), f32(x_41), f32(x_44), f32(x_47)); let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_51; loop { let x_56 : i32 = i; let x_58 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_56 < x_58)) { } else { break; } let x_61 : i32 = a; a = (x_61 + 1); if ((x_61 > 3)) { break; } let x_67 : f32 = x_9.injectionSwitch.x; let x_69 : f32 = x_11.x_GLF_uniform_float_values[0]; if ((x_67 > x_69)) { discard; } continuing { let x_73 : i32 = i; i = (x_73 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }