type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var f : f32; var x_48 : bool; var x_49_phi : bool; f = pow(40.330001831, ldexp(1.0, 98980)); let x_35 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_37 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_39 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_41 : bool = (x_35 == (x_37 + x_39)); x_49_phi = x_41; if (!(x_41)) { let x_45 : f32 = f; let x_47 : f32 = x_8.x_GLF_uniform_float_values[0]; x_48 = (x_45 > x_47); x_49_phi = x_48; } let x_49 : bool = x_49_phi; if (x_49) { let x_54 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_57 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_60 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_63 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_54), f32(x_57), f32(x_60), f32(x_63)); } else { let x_67 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_68 : f32 = f32(x_67); x_GLF_color = vec4(x_68, x_68, x_68, x_68); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }