#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; int i = 0; int const x_27 = x_6.x_GLF_uniform_int_values.arr[1].el; a = x_27; int const x_29 = x_6.x_GLF_uniform_int_values.arr[3].el; i = -(x_29); while (true) { int const x_35 = i; int const x_36 = (x_35 + 1); i = x_36; int const x_39 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((reverse_bits(x_36) <= x_39)) { } else { break; } int const x_42 = a; a = (x_42 + 1); } int const x_44 = a; int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_44 == x_46)) { int const x_52 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_55 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_61 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_52), float(x_55), float(x_58), float(x_61)); } else { int const x_65 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_66 = float(x_65); *(tint_symbol_4) = float4(x_66, x_66, x_66, x_66); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }