type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn func_() -> i32 { var i : i32; let x_53 : i32 = x_7.x_GLF_uniform_int_values[0]; i = x_53; loop { let x_58 : i32 = i; i = (x_58 + 1); if (true) { if (true) { let x_65 : i32 = x_7.x_GLF_uniform_int_values[2]; return x_65; } } continuing { let x_66 : i32 = i; let x_68 : i32 = x_7.x_GLF_uniform_int_values[1]; if ((x_66 < x_68)) { } else { break; } } } let x_71 : i32 = x_7.x_GLF_uniform_int_values[0]; return x_71; } fn main_1() { let x_27 : i32 = func_(); let x_29 : i32 = x_7.x_GLF_uniform_int_values[2]; if ((x_27 == x_29)) { let x_35 : i32 = x_7.x_GLF_uniform_int_values[2]; let x_38 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_41 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_44 : i32 = x_7.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_35), f32(x_38), f32(x_41), f32(x_44)); } else { let x_48 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_49 : f32 = f32(x_48); x_GLF_color = vec4(x_49, x_49, x_49, x_49); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }