#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { bool b = false; int i = 0; float a = 0.0f; b = false; i = 1; while (true) { int const x_7 = i; if ((x_7 > 0)) { } else { break; } int const x_8 = i; a = (1.0f + float(x_8)); float const x_39 = a; if (((2.0f - x_39) == 0.0f)) { b = true; } { int const x_9 = i; i = (x_9 - 1); } } bool const x_44 = b; if (x_44) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }