static int x_GLF_global_loop_count = 0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; void main_1() { x_GLF_global_loop_count = 0; const int x_26 = asint(x_6[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_32 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_35 = asint(x_6[1].x); x_GLF_color = float4(float(x_26), float(x_29), float(x_32), float(x_35)); while (true) { bool x_54 = false; bool x_55_phi = false; if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); x_55_phi = true; if (!(true)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_51 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_53 = asint(x_6[1].x); x_54 = (x_51 == x_53); x_55_phi = x_54; } if (!(x_55_phi)) { break; } } while (true) { if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_69 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_70 = float(x_69); x_GLF_color = float4(x_70, x_70, x_70, x_70); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }