static int x_GLF_global_loop_count = 0; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void func_() { int x_66_phi = 0; const int x_62 = asint(x_7[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_64 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); x_66_phi = x_64; while (true) { int x_67 = 0; const int x_66 = x_66_phi; const int x_70 = asint(x_7[3].x); if ((x_66 < x_70)) { } else { break; } { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); x_67 = (x_66 + 1); x_66_phi = x_67; } } if ((x_62 < x_62)) { return; } return; } void main_1() { x_GLF_global_loop_count = 0; while (true) { if ((x_GLF_global_loop_count < 10)) { } else { break; } { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); func_(); } } { for(; (x_GLF_global_loop_count < 10); x_GLF_global_loop_count = (x_GLF_global_loop_count + 1)) { } } const int x_42 = x_GLF_global_loop_count; const int x_44 = asint(x_7[2].x); if ((x_42 == x_44)) { const int x_50 = asint(x_7[1].x); const float x_51 = float(x_50); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_53 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_54 = float(x_53); x_GLF_color = float4(x_51, x_54, x_54, x_51); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_57 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_58 = float(x_57); x_GLF_color = float4(x_58, x_58, x_58, x_58); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }