#include using namespace metal; struct buf0 { /* 0x0000 */ int one; }; struct tint_array_wrapper { int arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { tint_array_wrapper a = {}; int b = 0; int c = 0; a.arr[0] = 1; a.arr[1] = 2; a.arr[2] = 3; b = 0; int const x_38 = x_8.one; int const x_40 = a.arr[x_38]; c = x_40; int const x_41 = c; if ((x_41 > 1)) { *(tint_symbol_4) = float4(0.0f, 1.0f, 1.0f, 0.0f); int const x_45 = b; b = (x_45 + 1); } int const x_47 = b; int const x_48 = (x_47 + 1); b = x_48; int const x_50_save = clamp(x_48, 0, 2); int const x_51 = a.arr[x_50_save]; a.arr[x_50_save] = (x_51 + 1); int const x_54 = a.arr[2]; if ((x_54 == 4)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }