type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var a : i32; var v : vec4; var m : mat3x4; var indexable : mat4x4; let x_44 : i32 = x_6.x_GLF_uniform_int_values[0]; a = x_44; let x_46 : f32 = x_9.x_GLF_uniform_float_values[2]; v = vec4(x_46, x_46, x_46, x_46); let x_49 : f32 = x_9.x_GLF_uniform_float_values[3]; m = mat3x4(vec4(x_49, 0.0, 0.0, 0.0), vec4(0.0, x_49, 0.0, 0.0), vec4(0.0, 0.0, x_49, 0.0)); let x_54 : i32 = a; let x_55 : i32 = a; let x_57 : f32 = x_9.x_GLF_uniform_float_values[0]; m[x_54][x_55] = x_57; let x_59 : i32 = a; let x_60 : mat3x4 = m; let x_78 : i32 = a; let x_79 : i32 = a; indexable = mat4x4(vec4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), vec4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), vec4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), vec4(0.0, 0.0, 0.0, 1.0)); let x_81 : f32 = indexable[x_78][x_79]; let x_83 : f32 = v[x_59]; v[x_59] = (x_83 + x_81); let x_87 : f32 = v.y; let x_89 : f32 = x_9.x_GLF_uniform_float_values[1]; if ((x_87 == x_89)) { let x_95 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_98 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_101 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_104 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_95), f32(x_98), f32(x_101), f32(x_104)); } else { let x_108 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_109 : f32 = f32(x_108); x_GLF_color = vec4(x_109, x_109, x_109, x_109); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }