type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_8 : buf1; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_12 : buf0; var x_GLF_color : vec4; fn f1_() -> i32 { var i : i32; var A : array; var a : i32; let x_56 : i32 = x_8.x_GLF_uniform_int_values[2]; i = x_56; loop { let x_61 : i32 = i; let x_63 : i32 = x_8.x_GLF_uniform_int_values[0]; if ((x_61 < x_63)) { } else { break; } let x_66 : i32 = i; let x_68 : i32 = x_8.x_GLF_uniform_int_values[2]; A[x_66] = x_68; continuing { let x_70 : i32 = i; i = (x_70 + 1); } } a = -1; let x_73 : f32 = gl_FragCoord.y; let x_75 : f32 = x_12.x_GLF_uniform_float_values[0]; if ((x_73 >= x_75)) { let x_79 : i32 = a; let x_80 : i32 = (x_79 + 1); a = x_80; let x_82 : i32 = x_8.x_GLF_uniform_int_values[1]; A[x_80] = x_82; } let x_85 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_87 : i32 = A[x_85]; let x_89 : i32 = x_8.x_GLF_uniform_int_values[1]; if ((x_87 == x_89)) { let x_94 : i32 = a; let x_95 : i32 = (x_94 + 1); a = x_95; let x_97 : i32 = A[x_95]; return x_97; } else { let x_99 : i32 = x_8.x_GLF_uniform_int_values[1]; return x_99; } return 0; } fn main_1() { var i_1 : i32; let x_42 : i32 = f1_(); i_1 = x_42; let x_44 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_46 : i32 = i_1; let x_48 : i32 = i_1; let x_51 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_44), f32(x_46), f32(x_48), f32(x_51)); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }