type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_7 : buf1; fn main_1() { let x_29 : f32 = x_5.x_GLF_uniform_float_values[0]; let x_32 : f32 = x_5.x_GLF_uniform_float_values[0]; if ((ldexp(x_29, 10000) == x_32)) { let x_38 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_41 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_44 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_47 : i32 = x_7.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_38), f32(x_41), f32(x_44), f32(x_47)); } else { let x_51 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_54 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_57 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_60 : i32 = x_7.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_51), f32(x_54), f32(x_57), f32(x_60)); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }