type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_8 : buf0; fn main_1() { var i : i32; let x_32 : i32 = x_6.x_GLF_uniform_int_values[2]; i = x_32; loop { let x_37 : i32 = i; if ((x_37 >= 0)) { } else { break; } let x_40 : i32 = i; if (((x_40 % 2) == 0)) { let x_47 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_50 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(1.0, f32(x_47), f32(x_50), f32(x_53)); } else { let x_57 : f32 = x_8.x_GLF_uniform_float_values[0]; x_GLF_color = vec4(x_57, x_57, x_57, x_57); } let x_59 : i32 = i; i = (x_59 - 1); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }