uint tint_pack2x16unorm(float2 param_0) { uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); return (i.x | i.y << 16); } float4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[7]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float E = 0.0f; bool x_75 = false; bool x_92 = false; bool x_109 = false; bool x_76_phi = false; bool x_93_phi = false; bool x_110_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_43 = asfloat(x_6[1].x); a = tint_pack2x16unorm(float2(x_41, x_43)); v1 = tint_unpack4x8snorm(a); E = 0.01f; const int x_49 = asint(x_10[2].x); const float x_51 = v1[x_49]; const float x_53 = asfloat(x_6[2].x); const float x_55 = asfloat(x_6[3].x); const bool x_60 = (abs((x_51 - (x_53 / x_55))) < E); x_76_phi = x_60; if (x_60) { const int x_64 = asint(x_10[1].x); const float x_66 = v1[x_64]; const float x_68 = asfloat(x_6[4].x); const float x_70 = asfloat(x_6[3].x); x_75 = (abs((x_66 - (x_68 / x_70))) < E); x_76_phi = x_75; } const bool x_76 = x_76_phi; x_93_phi = x_76; if (x_76) { const int x_80 = asint(x_10[3].x); const float x_82 = v1[x_80]; const float x_84 = asfloat(x_6[5].x); const float x_87 = asfloat(x_6[3].x); x_92 = (abs((x_82 - (-(x_84) / x_87))) < E); x_93_phi = x_92; } const bool x_93 = x_93_phi; x_110_phi = x_93; if (x_93) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_97 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_99 = v1[x_97]; const float x_101 = asfloat(x_6[6].x); const float x_104 = asfloat(x_6[3].x); x_109 = (abs((x_99 - (-(x_101) / x_104))) < E); x_110_phi = x_109; } if (x_110_phi) { const int x_115 = asint(x_10[1].x); const int x_118 = asint(x_10[2].x); const int x_121 = asint(x_10[2].x); const int x_124 = asint(x_10[1].x); x_GLF_color = float4(float(x_115), float(x_118), float(x_121), float(x_124)); } else { const float x_128 = asfloat(x_6[5].x); x_GLF_color = float4(x_128, x_128, x_128, x_128); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }