type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var a : f32; var i : i32; var b : f32; var c : f32; var d : f32; var x_67 : bool; var x_68_phi : bool; let x_37 : f32 = x_6.x_GLF_uniform_float_values[0]; a = x_37; let x_39 : i32 = x_9.x_GLF_uniform_int_values[1]; i = x_39; loop { let x_44 : i32 = i; let x_46 : i32 = x_9.x_GLF_uniform_int_values[0]; if ((x_44 < x_46)) { } else { break; } let x_49 : f32 = a; b = x_49; let x_50 : f32 = b; c = x_50; let x_51 : f32 = c; d = asin(x_51); let x_54 : f32 = x_6.x_GLF_uniform_float_values[1]; c = x_54; let x_55 : f32 = d; a = x_55; continuing { let x_56 : i32 = i; i = (x_56 + 1); } } let x_59 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_60 : f32 = a; let x_61 : bool = (x_59 < x_60); x_68_phi = x_61; if (x_61) { let x_64 : f32 = a; let x_66 : f32 = x_6.x_GLF_uniform_float_values[3]; x_67 = (x_64 < x_66); x_68_phi = x_67; } let x_68 : bool = x_68_phi; if (x_68) { let x_73 : i32 = x_9.x_GLF_uniform_int_values[2]; let x_76 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_79 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_82 : i32 = x_9.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_73), f32(x_76), f32(x_79), f32(x_82)); } else { let x_86 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_87 : f32 = f32(x_86); x_GLF_color = vec4(x_87, x_87, x_87, x_87); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }