#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, constant buf1& x_8, thread float4* const tint_symbol_4) { float a = 0.0f; int const x_10 = x_5.x_GLF_uniform_int_values.arr[0].el; int const x_11 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_12 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_13 = x_5.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_10), float(x_11), float(x_12), float(x_13)); float const x_45 = x_8.x_GLF_uniform_float_values.arr[1].el; a = fmod(x_45, INFINITY); float const x_47 = a; float const x_49 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_47 != x_49)) { float const x_54 = x_8.x_GLF_uniform_float_values.arr[0].el; (*(tint_symbol_4)).y = x_54; } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }