static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b1, space0) { uint4 x_5[2]; }; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[2]; }; void main_1() { int i = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); const float x_30 = float(x_29); x_GLF_color = float4(x_30, x_30, x_30, x_30); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_33 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); i = x_33; while (true) { const int x_38 = i; const int x_40 = asint(x_5[1].x); if ((x_38 < x_40)) { } else { break; } const float x_44 = asfloat(x_8[1].x); if (!((x_44 <= float(i)))) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_52 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_53 = i; const int x_55 = i; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_58 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = (x_GLF_color + float4(x_52, float(x_53), float(x_55), x_58)); } { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }