#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int a = 0; int i = 0; float const x_32 = (*(tint_symbol_5)).x; int const x_35 = x_7.x_GLF_uniform_int_values.arr[1].el; a = select(-1, 0, (int(x_32) < x_35)); i = 0; while (true) { int const x_42 = i; if ((x_42 < 5)) { } else { break; } int const x_45 = a; a = (x_45 / 2); { int const x_47 = i; i = (x_47 + 1); } } int const x_49 = a; if ((x_49 == 0)) { int const x_55 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_58 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_61 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_6) = float4(float(x_55), float(x_58), float(x_61), float(x_64)); } else { int const x_68 = x_7.x_GLF_uniform_int_values.arr[1].el; float const x_69 = float(x_68); *(tint_symbol_6) = float4(x_69, x_69, x_69, x_69); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_7, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }