#include using namespace metal; struct tint_array_wrapper { float3 arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; float3 func_() { float2 v = 0.0f; int i = 0; int k = 0; v = float2(1.0f, 1.0f); i = 0; k = 0; while (true) { int const x_90 = k; if ((x_90 < 2)) { } else { break; } float const x_94 = v.y; if (((x_94 + 1.0f) > 4.0f)) { break; } v.y = 1.0f; int const x_100 = i; i = (x_100 + 1); { int const x_102 = k; k = (x_102 + 1); } } int const x_104 = i; if ((x_104 < 10)) { return float3(1.0f, 0.0f, 0.0f); } else { return float3(0.0f, 0.0f, 1.0f); } return float3(0.0f, 0.0f, 0.0f); } void main_1(thread float4* const tint_symbol_4) { int j = 0; tint_array_wrapper data = {}; int j_1 = 0; bool x_80 = false; bool x_81_phi = false; j = 0; while (true) { int const x_49 = j; if ((x_49 < 1)) { } else { break; } int const x_52 = j; float3 const x_53 = func_(); data.arr[x_52] = x_53; { int const x_55 = j; j = (x_55 + 1); } } j_1 = 0; while (true) { int const x_61 = j_1; if ((x_61 < 1)) { } else { break; } int const x_64 = j_1; float3 const x_67 = func_(); data.arr[((4 * x_64) + 1)] = x_67; { int const x_69 = j_1; j_1 = (x_69 + 1); } } float3 const x_72 = data.arr[0]; bool const x_74 = all((x_72 == float3(1.0f, 0.0f, 0.0f))); x_81_phi = x_74; if (x_74) { float3 const x_78 = data.arr[1]; x_80 = all((x_78 == float3(1.0f, 0.0f, 0.0f))); x_81_phi = x_80; } bool const x_81 = x_81_phi; if (x_81) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }