type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(1)]] var x_6 : buf1; var x_GLF_color : vec4; fn main_1() { var idx : i32; var a : i32; var indexable : Arr; let x_27 : i32 = x_6.x_GLF_uniform_int_values[1]; idx = (1 << bitcast(x_27)); let x_30 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_32 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_34 : i32 = idx; indexable = Arr(x_30, x_32); let x_36 : i32 = indexable[x_34]; a = x_36; let x_37 : i32 = a; let x_39 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_37 == x_39)) { let x_45 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_48 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_54 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_45), f32(x_48), f32(x_51), f32(x_54)); } else { let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_59 : f32 = f32(x_58); x_GLF_color = vec4(x_59, x_59, x_59, x_59); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }