type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var arr : array; var i : i32; var j : i32; let x_38 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_46 : f32 = x_6.x_GLF_uniform_float_values[0]; arr = array(x_38, x_40, x_42, x_44, x_46); let x_49 : i32 = x_9.x_GLF_uniform_int_values[1]; i = x_49; j = 0; loop { let x_54 : i32 = i; let x_56 : i32 = x_9.x_GLF_uniform_int_values[0]; if ((x_54 < x_56)) { } else { break; } let x_59 : i32 = j; if ((x_59 < -1)) { break; } let x_63 : i32 = j; let x_65 : f32 = arr[x_63]; arr[x_63] = (x_65 + 1.0); continuing { let x_68 : i32 = i; i = (x_68 + 1); let x_70 : i32 = j; j = (x_70 + 1); } } let x_73 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_75 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_77 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_79 : f32 = x_6.x_GLF_uniform_float_values[0]; x_GLF_color = vec4(x_73, x_75, x_77, x_79); let x_82 : i32 = x_9.x_GLF_uniform_int_values[1]; i = x_82; loop { let x_87 : i32 = i; let x_89 : i32 = x_9.x_GLF_uniform_int_values[0]; if ((x_87 < x_89)) { } else { break; } let x_92 : i32 = i; let x_94 : f32 = arr[x_92]; if (!((x_94 == 2.0))) { let x_99 : f32 = x_6.x_GLF_uniform_float_values[1]; x_GLF_color = vec4(x_99, x_99, x_99, x_99); } continuing { let x_101 : i32 = i; i = (x_101 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }