void set_float4(inout float4 vec, int idx, float val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); int a = 0; int c = 0; const float x_41 = asfloat(x_6[1].x); v0 = float4(x_41, x_41, x_41, x_41); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); v1 = float4(x_44, x_44, x_44, x_44); const int x_47 = asint(x_10[1].x); a = x_47; while (true) { const int x_52 = a; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_52 < x_54)) { } else { break; } const int x_58 = asint(x_10[3].x); c = x_58; while (true) { const int x_63 = c; const int x_65 = asint(x_10[2].x); if ((x_63 < x_65)) { } else { break; } const int x_69 = clamp(c, 0, 3); const float x_71 = asfloat(x_6[1].x); const float x_73 = v0[x_69]; set_float4(v0, x_69, (x_73 - x_71)); const int x_77 = asint(x_10[1].x); const int x_79 = asint(x_10[3].x); if ((x_77 == x_79)) { const int x_83 = a; const float x_85 = asfloat(x_6[1].x); const float x_87 = asfloat(x_6[1].x); const float x_89 = asfloat(x_6[1].x); set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]); } { c = (c + 1); } } { a = (a + 1); } } const float x_101 = v1.x; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_101 == x_103)) { const int x_109 = asint(x_10[1].x); const int x_112 = asint(x_10[3].x); const int x_115 = asint(x_10[3].x); const int x_118 = asint(x_10[1].x); x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118)); } else { const int x_122 = asint(x_10[3].x); const float x_123 = float(x_122); x_GLF_color = float4(x_123, x_123, x_123, x_123); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }