type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; [[group(0), binding(1)]] var x_8 : buf1; fn main_1() { var a : f32; let x_31 : f32 = x_5.x_GLF_uniform_float_values[1]; x_GLF_color = vec4(x_31, x_31, x_31, x_31); let x_34 : f32 = x_5.x_GLF_uniform_float_values[0]; a = x_34; loop { let x_40 : f32 = x_5.x_GLF_uniform_float_values[0]; let x_43 : f32 = x_5.x_GLF_uniform_float_values[0]; if (((x_40 / 0.200000003) < x_43)) { return; } let x_48 : f32 = x_5.x_GLF_uniform_float_values[0]; let x_51 : f32 = x_5.x_GLF_uniform_float_values[0]; if (((x_48 / 0.200000003) < x_51)) { return; } let x_56 : f32 = x_5.x_GLF_uniform_float_values[0]; let x_59 : f32 = x_5.x_GLF_uniform_float_values[0]; if (((x_56 / 0.200000003) < x_59)) { return; } let x_64 : f32 = x_5.x_GLF_uniform_float_values[0]; let x_67 : f32 = x_5.x_GLF_uniform_float_values[0]; if (((x_64 / 0.200000003) < x_67)) { return; } else { a = 0.0; } continuing { let x_72 : f32 = a; if (!((x_72 == 0.0))) { } else { break; } } } let x_75 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_78 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_81 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_84 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_75), f32(x_78), f32(x_81), f32(x_84)); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }