cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_11 : register(b2, space0) { uint4 x_11[1]; }; cbuffer cbuffer_x_13 : register(b1, space0) { uint4 x_13[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f0 = 0.0f; float f1 = 0.0f; float f2 = 0.0f; float f3 = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); f0 = x_36; const float x_38 = asfloat(x_6[1].x); f1 = (x_38 * pow(f0, 4.0f)); const float x_43 = asfloat(x_6[1].x); f2 = (x_43 * pow(f0, 4.0f)); const float x_47 = f1; const float x_48 = f2; const float x_51 = asfloat(x_11[0].x); f3 = sqrt((((x_47 - x_48) - x_51) + f0)); const float x_56 = f3; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_59 = asint(x_13[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((int(x_56) == x_59)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_65 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_68 = asint(x_13[1].x); const int x_71 = asint(x_13[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_74 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_65), float(x_68), float(x_71), float(x_74)); } else { const int x_78 = asint(x_13[1].x); const float x_79 = float(x_78); x_GLF_color = float4(x_79, x_79, x_79, x_79); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }