type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : f32; var b : f32; var x_51 : bool; var x_52_phi : bool; let x_28 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_30 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_32 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_34 : f32 = x_6.x_GLF_uniform_float_values[2]; a = select(x_28, x_30, (x_32 > x_34)); let x_37 : f32 = a; b = cos(log(x_37)); let x_40 : f32 = b; x_GLF_color = vec4(x_40, x_40, x_40, x_40); let x_42 : f32 = b; let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_45 : bool = (x_42 > x_44); x_52_phi = x_45; if (x_45) { let x_48 : f32 = b; let x_50 : f32 = x_6.x_GLF_uniform_float_values[1]; x_51 = (x_48 < x_50); x_52_phi = x_51; } let x_52 : bool = x_52_phi; if (x_52) { let x_56 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_58 : f32 = x_6.x_GLF_uniform_float_values[4]; let x_60 : f32 = x_6.x_GLF_uniform_float_values[4]; let x_62 : f32 = x_6.x_GLF_uniform_float_values[3]; x_GLF_color = vec4(x_56, x_58, x_60, x_62); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }