struct S { int arr[2]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_struct_S_i1_2_1_i1_(inout S s, inout int x) { const int x_16 = x; s.arr[1] = (x_16 + 1); const int x_18 = asint(x_9[0].x); const int x_19 = s.arr[x_18]; const int x_20 = x; if ((x_19 == x_20)) { return -1; } const int x_21 = x; return x_21; } void main_1() { int a = 0; int i = 0; int j = 0; S s_1 = (S)0; S param = (S)0; int param_1 = 0; a = 0; i = 0; while (true) { const int x_22 = i; const int x_23 = asint(x_9[0].x); if ((x_22 < (2 + x_23))) { } else { break; } j = 0; while (true) { const int x_25 = j; const int x_26 = asint(x_9[0].x); if ((x_25 < (3 + x_26))) { } else { break; } const int x_28 = i; const int x_29 = j; param = s_1; param_1 = (x_28 + x_29); const int x_31 = func_struct_S_i1_2_1_i1_(param, param_1); a = (a + x_31); { j = (j + 1); } } { i = (i + 1); } } if ((a == 30)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }